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A Shadestone is an item dropped by a Fallen which can be used to add beneficial effects to a weapon.

Although shadestones are available from the start of the game, they cannot be used until the Alchemist is unlocked at the start of Chapter 1, Part 3.

Description Edit

"Stones that have absorbed Shadow."

"By attacking a shadestone to a weapon, one can imbue it with the properties of the Shadow residing in the shadestone."

"Shadestone ablities are many and varied, which speaks to the range of thoughts and emotions humanity can experience."

Normal Shadestones Edit

Normal shadestones come in three ranks, denoted by zero, one, or two "+" signs at the end of the name; for example "Basic Attack", "Basic Attack +", and "Basic Attack ++".

Name Effect Low Mid (+) High (++)
Attack Increases Attack. Attack +10% Attack +15% Attack +20%
Low Affinity Attack Increases Attack when Affinity is low. Attack +15% Attack +20% Attack +25%
Manifest Attack Increases Attack while Manifested. Attack +15% Attack +20% Attack +25%
Basic Attack Increases basic Attack. Attack +20% Attack +25% Attack +30%
Skill Attack Increases skill Attack. Attack +13% Attack +18% Attack +23%
Sky Attack Increases Attack of skill assigned to 'skill 1' button (see note). Attack +18% Attack +23% Attack +28%
Earth Attack Increases Attack of skill assigned to 'skill 2' button (see note). Attack +18% Attack +23% Attack +28%
Shadow Attack Increases Attack of skill assigned to 'skill 3' button (see note). Attack +18% Attack +23% Attack +28%
Light Attack Increases Attack of skill assigned to 'skill 4' button (see note). Attack +18% Attack +23% Attack +28%
Debuff Attack Increases damage from debuffs. Damage +30% Damage +60% Damage +100%
Reaction Attack Increases damage from reflected attacks. Damage +200% Damage +250% Damage +300%
Revival Slight chance to recover HP when attacking. Chance increases when HP is low. Recover 30 HP, 5% – 45% chance Recover 60 HP, 5% – 45% chance Recover 90 HP, 5% – 45% chance
Martyr Increases Attack, though you take damage when attacking as well. Attack +15% Attack +20% Attack +25%
Fearless Decreases Defense for a massive increase in Attack. Attack +15%, Defense -20% Attack +20%, Defense -20% Attack +25%, Defense -20%
Slayer Increases Attack when striking small enemies. Attack +13% Attack +18% Attack +23%
Giant Slayer Increases Attack when striking large enemies. Attack +13% Attack +18% Attack +23%
Masochist Increases Attack based on the number of buffs in effect. Attack +5% per buff, max +25% Attack +10% per buff, max +50% Attack +15% per buff, max +80%
Concentration Increases Attack based on the amount of time that has passed since the previous attack. Attack +3% per second, max +25% Attack +6% per second, max +50% Attack +9% per second, max +80%
Relentless Warrior Increase the power of attacks based on the number of consecutive skill triggers. Attack +6% per skill, max +25% Attack +12% per skill, max +50% Attack +18% per skill, max +80%
Crit Chance Increases critical hit chance. Critical rate +5% Critical rate +10% Critical rate +15%
Debuff Chance Increases chance of debuffing enemy. Debuff rate +10% Debuff rate +15% Debuff rate +20%
Debuff Duration Increases duration of debuffs on enemies. Debuff duration +20% Debuff duration +30% Debuff duration +40%
Poison Adds Poison to attacks. Debuff rate +30% Debuff rate +45% Debuff rate +60%
Muddle Adds Muddle to attacks. Debuff rate +20% Debuff rate +30% Debuff rate +40%
Paralyze Adds Paralyze to attacks. Debuff rate +20% Debuff rate +30% Debuff rate +40%
Stun Adds Stun to attacks. Debuff rate +20% Debuff rate +30% Debuff rate +40%
Kill Adds Kill to attacks Debuff rate +10% Debuff rate +15% Debuff rate +20%
Vitality Increases max HP. Max HP +10% Max HP +20% Max HP +30%
Healing Increases Healing. Healing +50% Healing +75% Healing +100%
Buff Chance Up Increases chance of gaining buffs. Buff rate +10% Buff rate +15% Buff rate +20%
Buff Duration Up Increases buff duration. Buff duration +20% Buff duration +30% Buff duration +40%
Defense Increases Defense. Defense +20% Defense +30% Defense +40%
Last Stand Increases Defense when HP is low. Defense +30% Defense +40% Defense +50%
High Affinity Defense Increases Defense when Affinity is high. Defense +30% Defense +40% Defense +50%
Manifest Defense Increases Defense when Manifested. Defense +30% Defense +40% Defense +50%
Deflect Grants slight chance to nullify an attack. Probability 10% Probability 15% Probability 20%
Poison Resistance Makes you harder to Poison. Resistance +30% Resistance +60% Resistance +100%
Muddle Resistance Makes you harder to Muddle. Resistance +30% Resistance +60% Resistance +100%
Paralyze Resistance Makes you harder to Paralyze. Resistance +30% Resistance +60% Resistance +100%
Stun Resistance Makes you harder to Stun. Resistance +30% Resistance +60% Resistance +100%
Debuff Recovery Decreases debuff duration. Debuff duration -10% Debuff duration -20% Debuff duration -30%
Affinity Facilitates gaining Affinity. Affinity +10% Affinity +20% Affinity +30%
Initial Affinity Increases starting Affinity. Initial Affinity +10 Initial Affinity +20 Initial Affinity +30
Affinity Maintain Makes Affinity fall more slowly. Affinity -10% Affinity -20% Affinity -30%
Affinity Limit Break Increases max Affinity above 200. Max Affinity +25 Max Affinity +50 Max Affinity +75
Manifest Gauge Increases Manifest duration. Daemon Gauge +20 Daemon Gauge +30 Daemon Gauge +40
Awaken Chance Increases Awaken chance. Awaken chance +0.5% Awaken chance +1.0% Awaken chance +1.5%
Awaken Duration Increases Awaken duration. Awaken duration +10 Awaken duration +15 Awaken duration +20
Stealth Makes you harder for enemies to detect. Detection range -20% Detection range -35% Detection range -50%
Soulstone Drop Increases soulstone drop rate. Drop rate +10% Drop rate +20% Drop rate +30%

Note: The default skill attack button assignments are as follows:

Skill PlayStation 4 Nintendo Switch
Skill 1 ○ (circle) A
Skill 2 △ (triangle) X
Skill 3 R1 R
Skill 4 R2 ZR

Special Shadestones Edit

Special shadestones bear the name of the enemy that dropped them and have two or three effects. Unlike normal shadestones, there is only one rank of each.

Obtaining one of these shadestones also unlocks the second page of that Fallen's entry under the Memories menu.

Name Effect
Penmy Increases max HP. Increases soulstone drop rate.
Marine Penmy Increases Attack when Affinity is low. Increases Defense when Affinity is high.
Loneshroom Increases duration of debuffs on enemies. Adds Poison to attacks.
Moanshroom  ?
Sinful Simian  ?
Gloomfish Grants slight chance to nullify an attack. Makes you harder for enemies to detect.
Foulfeather Increases critical hit chance. Increases Healing.
Twilight Foulfeather Increases chance of gaining buffs. Facilitates gaining affinity.
Jilted Bloom Makes you harder to Poison. Makes you harder to Muddle.
Forest Bomber Adds Paralyze to attacks. Increases Manifest duration.
Pentaur  ?
Gee Adds Muddle to attacks. Adds Paralyze to attacks.
Jabberite Increases damage from reflected attacks. Increases soulstone drop rate.
Jabberite Breeder  ?
Rigidillo  ?
Debauchion Drudge Increases Defense when HP is low. Makes you harder to Paralyze.
Debauchion Mygalomorph  ?
Land Lurker  ?
Hornonoke  ?
The Greatshield  ?
Devourer of the Lost Increases critical hit chance. Increases chance of gaining buffs. Increases buff duration.
The Iron Hammer  ?
She-Who-Embraces  ?
She-Who-Shuns Increases max HP. Increases healing. Increases max affinity by 200.
The Capricious Increases attack. Increases critical hit chance. Increases starting affinity.
The Swarm Increases attack. Adds muddle to attacks. Makes you harder to muddle.
The Great Chariot Makes max affinity fall more slowly. Increases max affinity by 200. Increases manifest duration.
Woodland Penmy Adds Kill to attacks. Makes you harder for enemies to detect.
Midnight Foulfeather Increases starting Affinity. Increases Manifest duration
Bitter Bloom Adds Poison to attacks. Increases chance of gaining buffs.
Vexatious Bloom Increases damage from debuffs. Increases chance of debuffing enemy.
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