"A cheerful Daemon who’s easy to like, though dealings in his past life have left it difficult for him to trust others. Wil still holds distant memories of roaming far and wide, a time of great joy mixed with bitter hatred. Able to crush foes through stern defenses, he boasts the most offensive power of any Daemon, and he can use his massive axes to block incoming attacks."
Wil (Japanese: ウィル) is a Daemon in Oninaki. He wields a large axe which is slow to swing but inflicts high damage, and which can also be used to block an enemy's attack.
Attack Skills[]
- Death Slam
- Your Daemon performs a daring charge at the enemy. Attack increases when Manifested.
- Desperado (1)
- Dash up to an enemy and attack, dealing a devastating blow to Defending enemies. Can Pierce Defense when Manifested.
- Eruption (1)
- An attack that knocks back, with a small chance to trigger with more power. Critical power increases when Manifested.
- Dead End (1)
- Deal a deadly slash at the enemy as your Daemon launches it into the air. Power increases when Manifested.
- Wrath's Rage (3)
- Perform a reckless attack with your Daemon. Hold down to continue attacking when Manifested.
- Calamity (3)
- Your Daemon performs a series of attacks while spinning. Pulls in enemies. Critical hit chance increases when Manifested.
- Catastrophe (3)
- Strike the ground with your axe, shaking the ground. Always overwhelms Defending enemies. Area of effect increases when Manifested.
- Xenocide (5)
- Unleash a beam of light that cuts through enemies. Power increases based on the total time charged. Always Staggers the enemh when Manifested.
Support Skills[]
Passives[]
Apply when using Wil
Skill | Soulstones | Effects |
---|---|---|
Lament | 1 | Skills triggered while Manifested gain a Manifestation Effect |
Beserk | 1 | Charge attack skills by holding down the button. Release to trigger. The longer the charge, the more powerful the attack. |
Negation | 1 | You can no longer be staggered by enemy attacks while charging |
Fracture | 3 | Increase power of attacks by charging to full |
Intensity | 3 | Increase critical power of fully charged attacks |
Fanatic | 1 | Increase Affinity by charging to full |
Overdose | 5 | Gain Attack by charging to full. Can stack. |
Stargaze | 1 | Shifting to Wil takes less time |
Regret | 1 | Attack to cancel the delay after shifting |
Longing | 1 | Gain Attack after shifting to Wil |
Disorder | 1 | You can move or perform an attack to cancel the delay after Defending |
Nightmare | 1 | You can perform a basic attack to cancel the delay after using an attack skill |
Warcry | 1 | Gain Attack when you use Healing Incense |
Rebellion | 3 | Gain Attack the lower your HP |
Indomitable | 3 | Gain Defense the lower your HP |
Rampage | 3 | High Affinity increases Attack |
Patience | 1 | Higher Affinity reduces the damage taken while Defending |
Ambition | 3 | You cannot be Incapacitated while Defending |
Frenzy | 3 | Increase critical hit chance when Affinity is over 150 |
Vendetta | 5 | Increase power of your next attack based on current damage taken when Affinity is over 150 |
Impulse | 5 | The more Axe Stones you have, the more damage skill attacks deal. Applies after obtaining all of Wil's skills. (+0.05 per Axe Stone to a maximum of +50) |
Manifestation Passives[]
Apply when Manifested using Wil
Skill | Soulstones | Effects |
---|---|---|
Musing | 3 | Remain at 1 HP the first time you take enough damage to be Incapacitated |
Tenacity | 1 | Increase max HP when Manifested |
Insanity | 1 | Become much harder to overwhelm while Defending |
Funeral | 5 | Increase the effect of Fully charged skills |
Purgatory | 5 | Decrease the time required to fully charge a skill |
Party Skills[]
Always apply when Wil is in the current Party
Skill | Soulstones | Effects |
---|---|---|
Quench | 1 | Increase healing the lower your HP |
Stampede | 1 | Increase Attack. Only applies when Manifested. |
Caprice | 1 | Chance to Stagger when attacks hit |
Mourning | 3 | Chance to decrease Defense when attacks hit |
Story[]
Updated Caption: A member of the Tribe of Life that existed in the distant past. Deep-set hatred and despair turned Wil into a Daemon.
A boy in the Tribe of Life, known for their longevity. Outwardly, Wil appears human. Though quick to make friends, he has a dark disposition, flying into an uncontrollable rage when he loses his temper. In his day, research into immortality flourished far and wide, but as the cruetly involved became apparent, the world moved to prohibit it. Wil set this in motion by causing the destruction of a research lab.